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Writer's pictureHenry Adeyemi

Designers Best Approach To Design Tools



 

Some time ago, I had seen an animated landing page on one of the social media networks which I feel is cool, actually, it's cool. Next, I need to replicate it because I liked the flow and I can suggest that we implement it in a relatable project.


I started the design and in no time I move to connect the prototypes but couldn't achieve the interaction I had seen and wanted. I initially used Figma, then Adobe XD both of which I was competent with but what could be the problem? Gosh!! This interaction should be this complicated to achieve I thought to myself while I brainstormed the way out.


Switching from your preferred tool or to a new design tool can be overwhelming. Having to learn lots of interface patterns and figure out the process. But honestly, that is what makes it fun.


While it is exciting to dive into a different tool for another project, one thing that is important is that it's not so much about the tool, as they are ALL trying to make our work as designers easier. Try not to focus much on a tool, just know the process to accomplish tasks and how to get your ideas out as fast as possible and get feedback.


Tools are things that are important for designers to get comfortable with, but not so much for getting with the specific tool, but getting comfortable with the idea of learning, and continuously learning new tools.


"Tools will change, and organizations might specify what kinds of tools to use."


On the brighter side, design tools are similar and you should be able to switch and use the basic tools in little time.


Workflows and layouts of some tools are more comfortable to use than others but at the end of the day, as a designer ensure you are not necessarily committed to ONLY one tool.


Designing a responsive screens layout for a project I am working on with Adobe XD.



Nothing is ever permanent, as designers, you have to be comfortable with the idea that not every tool is going to work with everybody and every project.


Tools change your needs change, and the kinds of projects that your work on change. As a UI/UX designer, it is very important for you to be flexible in your approach to know-how and use of design tools.


It is quite okay, that we may develop a preference for one design tool over the other. The more tools you know the easier it is to switch gears when needed. Knowing how to use more than one design tool helps you to stay nimble


The key takeaway from this post

  • As UI/UX designers, while we may have a preference for a design tool is important that we are flexible.

  • We all learn at a different pace, so getting comfortable with a design tool might take longer for some but don't get overwhelmed with how many tools are out there. Focus on the one that is commonly used.

  • Always be ready and be willing to learn how to use a different tool.

  • It is important to know which tool can effectively execute a design task before jumping to use one.


Yeah, back to my story. I DON'T GIVE UP EASILY. I had to learn a new design tool (but this time, with an enhanced prototyping feature) "InVision Studio" just to achieve that after with I worked on a mock project for an app.


Animated landing page prototype. Designed with InVision Studio.


Race car hires prototype interaction. Design with InVision Studio.

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